There are plenty of servers that are expressly dedicated to team death-match (and have no objectives in them to complicate this), as well as official Arena mode whose main goal is wiping out the entirety of the enemy team.
That's inconsiderate on all the other players who are not just trying to win the match, but are also forced to carry you while you slack off and cost the team an all-too-valuable playerspot. Your priority might not be to win the match instead just wanting to farm achievements, socialise, trade, pretend you're a 'friendly heavy', or death-match other players. So please, bear with it before you get to the following interesting class-specific sections which will make new players into better players.Ī TF2 match is won by completing the objectives: Capturing Control Points pushing the bomb-cart to the end of the track or grabbing the Intel and returning it to your base. It's obvious stuff, it's straight-forward stuff, it's also the stuff that is overlooked time and time again. I'm not, the following is crucial to getting the most out of the game and not ruining the game for both yourself and others. This next bit is a nag, and will make you think I'm being mean or an ass. You should have the "objective glow" option on by default so you can see the relative position of the cart, Intel and Intel carriers, and Scottish Resistance sticky bombs through walls.You can see the damage you deal numerically represented above your victim's head and get audio-feedback if you damage an enemy by ticking the appropriate boxes in the Multiplayer > Advanced options.Critical hits and mini-crits don't suffer from "drop-off" but mini-crits can benefit from "ramp-up". Damage to buildings is an exception to this - sentry guns will take the same amount of damage from hits irrespective of distance, but buildings can't be critted. So firing a Rocket Launcher at enemies from miles away won't hurt them very much, for example. Most weapons have "ramp-up" and "drop-off" - that means the damage they deal depends on the distance from them to the victim.Strafing left or right whilst back-pedalling *allegedly* reduces the "moving-backwards-speed penalty" allowing you to retreat at faster speeds.Crouching whilst you are mid-jump "tucks your feet in", which is essential for jumping on top of most obstacles in the game.